Second Devlog - Weapons!!


As for now we have a working prototype, which showcases character movement and the use of a base projectile for attack testing, although there's no damage and health system (yet, you'll have to wait for that ^^). We've successfully made a playable map, and alongside it we found a bug where projectiles would sometimes clip through walls, which needs to be fixed.

Following with the pace from the previous Devlog, we're looking forward to extend the reach of what you can do in our game, as well as progressing with the visual aspects of the game.

We're working on more textures for our projectiles, as for now we had the Godot logo as the texture for our base projectile, which is no longer the case! Here are some of the prototypes we have so far, along with some of the in-game textures:

Bananarang
A banana that bounces on impact.

Mug
A cup of coffee that burns the target.

Shatterstone
A rock that splits into three smaller fragments.

Fume Flask
A flask which, on impact, releases a toxic cloud in a small area.

Trailblazer
A drone that drops a payload after a short delay.

Both the Banana and Drone Textures.

As we continue to develop the game, we are excited to expand on that mechanic and bring more depth to the combat system. With new weapon prototypes like the Bananarang, Shatterstone, and Fume Flask, players will have even more tactical options. We are also working to fix existing bugs, such as bullet clipping issues, and improved visual elements to enhance the overall experience.

Stay tuned for more updates, as we plan to release new maps in the next development blog, along with updates on damage and health systems. We can't wait to show you what's next!

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