Fifth Devlog - Upgrades people, upgrades!!!!!


Up to this Devlog, we've established the win condition, developed a fully fledged turn-based gameplay system, made two maps (only one playable), as well as other unfinished things that were either halfway implemented or conceptualized (the idea and whatever helps develop it, but no code).

On the fifth Devlog, the team has been working on some new and exciting features, to further improve and expand upon what we have now.

Fixed Turns Logic:
The turn-based gameplay we've shown until now has the characters that drop to zero health still in the game, able to attack when it's their turn, which is something that should not happen.
Fortunately, this has been fixed, and now characters die (they now disappear once their health drops to zero) and get removed from the turns queue, making it so, if a player has less characters, they cicle through them faster, but still respecting the opponent's turns.

New Map Selector:
We've now implemented the map selector, so you can finally choose between the two maps that have been implemented until now: "Araña" and "Ebria".

The system prioritizes quorum over majority, which means that if both players vote for the same map, said map will be chosen, but if they both vote for different maps (or if one or both players don't vote at all), the map will be chosen at random, that so each map has its chance to shine.



New Weapons: "Dynamite" and "Pathogen"
There's two more weapons that have been worked on the last weeks:

1. Dynamite: the character will throw a stick of dynamite, which explodes on contact, dealing area damage.

Dynamite DynaBoom

2. Pathogen: the character will throw a virus of some sort, which releases a dark cloud on contact, covering anything that's in its radius, making it harder for both players to see what's inside.

Pathogen PathogenVirus

Enhanced Player GUI and MORE!

And at last but not least, the player's GUI has been improved greatly, showing which weapons are available at all times. The player can now choose its desired weapon by an icon that shows on the bottom right corner of the screen. Clicking on it shows available weapon options, from which you can click the one you want to use. Besides, if you were to regret your choice, you can always click the icon again and choose a different weapon.



Another thing that was implemented was a timer before games, to notify both players that the match is starting soon.



And at last, switching turns will now make text ease in and out of the screen, showing whose turn comes next.

Get Brotherhood Clash

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