Devlog Week 8-9: Bananas can make damage!
Banana Time » Devlog
Bananas can make damage!
Good morning, afternoon, and evening! We bring you a new devlog about Banana Time. In recent weeks, we have been fine-tuning the details of what we've already implemented.
- The introduction has been corrected.
- Additional functionalities have been added to elements that can be stopped in time. With this, we have resolved an issue that was causing asynchrony with the platforms.
- We've introduced a new source of damage: spike balls. These appear from a spawner and can harm the player. Be careful not to get pricked!
- Two new background songs have been included.
- We've also incorporated new sounds for jumping and bullet rebounds.
- Now, the player experiences knockback when taking damage. To increase the challenge, the player won't be able to move while the damage animation is active.
For the coming weeks, we hope to implement levels, a tutorial, and continue refining the features of Banana Time. Thank you for reading! GO MONKEY! GO CHIMP!
Get Banana Time
Banana Time
Status | Prototype |
Authors | Hwanin, agustinMP01, JoelLdeA, Maty Cabrera |
Genre | Platformer, Puzzle |
Tags | 2D, Godot, Pixel Art |
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