Devlog Week 11-12: How to Banana!
Banana Time » Devlog
Welcome back! This week, we bring you a new devlog about Banana Time. So far, we've achieved a showcase level to display all the current content, from platform movement to dangers and even the power to control time. We hope you liked our proposal.
Currently, we're working on level development. With this, we already have two tutorial levels.
Additionally, we've added a gun item that you must collect before being able to stop time.
In the future, we will continue incorporating levels that will put your mastery of movement and time to the test. We hope to make progress towards a game that is both fun and challenging.
Go monkey!
Get Banana Time
Banana Time
Status | Prototype |
Authors | Hwanin, agustinMP01, JoelLdeA, Maty Cabrera |
Genre | Platformer, Puzzle |
Tags | 2D, Godot, Pixel Art |
More posts
- Devlog Week 15: Bananas Until The End, The Final Build!Dec 07, 2023
- Devlog Week 13-14: Don't Shoot Bananas!Nov 27, 2023
- Devlog Week 10: Second Build!Oct 23, 2023
- Devlog Week 8-9: Bananas can make damage!Oct 16, 2023
- Devlog Week 6-7: Stop Banana Time!Oct 01, 2023
- Devlog Week 5: First Build!Sep 08, 2023
- Devlog Week 3-4: It's Banana Time!Sep 02, 2023
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