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Banana Time
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Devlog Week 15: Bananas Until The End, The Final Build!
December 07, 2023
by
JoelLdeA
2
#build, #devlog
Welcome to the last devlog and last version of Banana Time! To recap, Banana Time is a 2D puzzle-platformer where you must reach a goal while overcoming various obstacles, relying on your gun's abilit...
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Devlog Week 13-14: Don't Shoot Bananas!
November 27, 2023
by
Hwanin
1
#devlog
Devlog Week 13-14 The time has come. This week is the final Devlog on Banana Time! This marks the end of the road in our academic project. This last couple of weeks we've been implementing levels, mor...
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Devlog Week 11-12: How to Banana!
November 12, 2023
by
JoelLdeA
Welcome back! This week, we bring you a new devlog about Banana Time. So far, we've achieved a showcase level to display all the current content, from platform movement to dangers and even the power t...
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Devlog Week 10: Second Build!
October 23, 2023
by
Hwanin
#build
Devlog week 10 A new week has arrived, and with it, a new build! This week, there were minor code corrections in the game, focusing on finding better ways to implement certain features. This build enc...
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Devlog Week 8-9: Bananas can make damage!
October 16, 2023
by
Hwanin
Bananas can make damage! Good morning, afternoon, and evening! We bring you a new devlog about Banana Time. In recent weeks, we have been fine-tuning the details of what we've already implemented. The...
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Devlog Week 6-7: Stop Banana Time!
October 01, 2023
by
Hwanin
1
#devlog
New Devlog week! Today we're gonna update you on our progress at the game. Since our last devlog, we've developed several things for our game. The main mechanic, the timestop, has been implemented! En...
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Devlog Week 5: First Build!
September 08, 2023
by
Hwanin
#build
Devlog week 5 On this occasion, we present the first build of our game. This build contains the prototypical foundations for future development of the mechanics along with level design. Here, we intro...
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Devlog Week 3-4: It's Banana Time!
September 02, 2023
by
Hwanin
1
#devlog, #presentation
Banana Time In the context of the CC5408 course at the University of Chile, we have begun the development of our video game, tentatively titled "Banana Time" (subject to change). The game consists of...
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